SMS Experiment, Day 4

A light day today because I had to work late. With the GSLib example finally running I started looking up how to bring new data in. There’s a UGT tool that does just that. It doesn’t look bad at all. It even has support for the Tiled map editor, which is real nice. I still don’t know what the max limits a map can be, though. The example’s source bitmap is 1024 by 1024 pixels which is pretty impressive (*) but I wonder if it can go bigger.

(*) That’s what SHE said. (**)

(**) sorry

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About Me

Retro game dev, Sega, Downland.

Socials

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Downland Unearthed Articles

Projects

Downland_RE, a reverse engineering of the Tandy Color Computer game from 1983, buildable to a byte-for-byte reproduction of the original V1.1 rom.

Downland_C, a translation of the original Downland code to the C Programming language, and ported to many retro consoles.

basicsmsproject, a basic layout of a devkitSMS project using a makefile.

barebones32xproject, a bare bones 32X project using Chilly Willy’s 32X Toolkit based off of Victor Luchits’s Doom 32X Ressurection project.