SMS Experiment, Day 8

Today was my second attempt at trying to figure out a way to help create isometric sprites that can go in 360 degrees. After yesterday’s lack of success, I thought I’d just create the sprites by hand using images as reference. I couldn’t decide what type of rally car to go with so I went with the Lancia Delta because it’s pretty boxy. Boxy obviously meant it was going to be easier. But as you can see from my test attempts it wasn’t working. I couldn’t get the shaping right just doing it by eye. The spoiler wasn’t done too badly, though!

I was using the Enduro Racer bike sprite to get a feel of what the size of the sprite should be. Last night’s test cars were way too big. I think a sprite that’s six sprites across should be fine for all angles, and it leaves me room for effects sprites like dust and exhaust flames. I’d use a sprite flicker strategy to keep the car always visible.

With the manual method obviously not working I went back to using a 3D model but this time with the intention of using it as a base, not as the final result. I found this model of a Delta and took test isometric screenshots. Next time I’ll be drawing over it while hopefully keeping the shape correct.

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