SMS Experiment, Days 14 & 15

Worked on importing the sprite graphics into the game prototype. Reused a lot of the animation/drawing code from my old Ninja Girl project.

Once the graphics were imported, started on the actual driving around. It doesn’t feel like 16 directions is smooth enough. Rom space isn’t an issue so I can definitely try 32 directions.

I don’t understand the sprite glitching at certain angles. I’ll have to investigate. Tomorrow, maybe.

I’m easily hitting the map scrolling limits, which is expected. For racing to happen, tracks will have to be pretty long. I still haven’t thought about how I’ll pull that off. I want actual twists and turns, not like Enduro Racer where it just scrolls in one diagonal direction.

Programmer art rendition:

More pondering is needed.

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *

About Me

Retro game dev, Sega, Downland.

Socials

Bluesky

Twitter/X

Downland Unearthed Articles

Projects

Downland_RE, a reverse engineering of the Tandy Color Computer game from 1983, buildable to a byte-for-byte reproduction of the original V1.1 rom.

Downland_C, a translation of the original Downland code to the C Programming language, and ported to many retro consoles.

basicsmsproject, a basic layout of a devkitSMS project using a makefile.

barebones32xproject, a bare bones 32X project using Chilly Willy’s 32X Toolkit based off of Victor Luchits’s Doom 32X Ressurection project.