Only had a bit of time tonight (after updating the latest Downland article a million times) but I figured out why the player wasn’t moving around. There’s a metatilesMetaLUT table in the code that determines whether a given 16×16 pixel metatile is walkable or not. The table didn’t match the new background’s set of metatiles so I just changed all the entries in the table from 0 to 1 and now the player can go anywhere on the map.
About Me
Retro game dev, Sega, Downland.
Socials
Projects
Downland_RE, a reverse engineering of the Tandy Color Computer game from 1983, buildable to a byte-for-byte reproduction of the original V1.1 rom.
Downland_C, a translation of the original Downland code to the C Programming language, and ported to many retro consoles.
basicsmsproject, a basic layout of a devkitSMS project using a makefile.
barebones32xproject, a bare bones 32X project using Chilly Willy’s 32X Toolkit based off of Victor Luchits’s Doom 32X Ressurection project.
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