Only had a bit of time tonight (after updating the latest Downland article a million times) but I figured out why the player wasn’t moving around. There’s a metatilesMetaLUT table in the code that determines whether a given 16×16 pixel metatile is walkable or not. The table didn’t match the new background’s set of metatiles so I just changed all the entries in the table from 0 to 1 and now the player can go anywhere on the map.
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