Tag: graphicsgale

  • SMS Experiment, Days 14 & 15

    Worked on importing the sprite graphics into the game prototype. Reused a lot of the animation/drawing code from my old Ninja Girl project.

    Once the graphics were imported, started on the actual driving around. It doesn’t feel like 16 directions is smooth enough. Rom space isn’t an issue so I can definitely try 32 directions.

    I don’t understand the sprite glitching at certain angles. I’ll have to investigate. Tomorrow, maybe.

    I’m easily hitting the map scrolling limits, which is expected. For racing to happen, tracks will have to be pretty long. I still haven’t thought about how I’ll pull that off. I want actual twists and turns, not like Enduro Racer where it just scrolls in one diagonal direction.

    Programmer art rendition:

    More pondering is needed.

  • SMS Experiment, Day 13

    Finished drawing the basic sixteen directions for the car. I put them all together in a rotating animation and it… doesn’t look that great.

    The car looks inconsistent from frame to frame which is wonderful. The car changes size and height. When I started was drawing the sprites by eyeballing them against the prerendered car but at the end I just started drawing overtop them.

    But version 1 is done so now I can start working on code. But I think a version 2 will be in order once I get some gameplay going. Next time I’ll stick much closer to the prerendered version.

  • SMS Experiment, Day 11

    (Man, I don’t even know where day 10 went)

    Not a big update. Created more graphics in Graphics Gale for the different directions of the main car sprite. Ten down, six to go. It’s slow going because the work is tedious and I’m lazy, but I’m starting to get more confidence in the car sprite making process. Hopefully I’ll have all sixteen directions done this week.

    The fun (read: not fun) thing about the Sega Master System is that it doesn’t have sprite mirroring like the NES does. So the game will need graphics for all sixteen directions. It does mean that I can make the graphics unique for all angles, though. So I can keep the #1 on the car door facing the right way.

  • SMS Experiment, Day 9

    Actual progress today. This time I used the render of the rally car as a base to get the correct proportions when drawing the sprites by hand.

    After working out the general shape I then worked on getting a decent paint job / livery on it. At this resolution it doesn’t look too bad.

    It took me all day to get two angles done. I want 16 directions. Doing the up/down/left/right angles won’t be too bad as they’re flat but the in-between angles will probably kill me. It’s hard to get the sprites looking consistent in different angles.

    In progress shots:

    No AI here! All hand drawn pixels lovingly painted.